COURSE CURRICULUM
π΅ Code Monkey Level 1
WHEN:
- Thursdays
- 3/19, 3/26, 4/16, 4/23, 4/30, 5/7, 5/14, 5/21, 5/28, 6/11, 6/18
- 3:45 pm- 4 pm ( Grades K-2)
( Please specify grade when registering)
WHERE:

274 Garfield Pl, Brooklyn, NY 11215
π» A 10-Week Beginner Coding Course for Kids
Code Monkey Level 1 introduces young learners to the fundamentals of coding through clear instructions, logical thinking, and play-based problem solving. Students learn by guiding a monkey through puzzlesβboth on screen and through hands-on, offline activities that reinforce real understanding.
This course is designed for beginners. π
No prior coding experience is required.
π§ What Students Learn
Students will develop foundational computational thinking skills, including:
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β‘οΈ Giving clear, step-by-step instructions
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π’ Sequencing actions in the correct order
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π Using repetition (loops) to simplify tasks
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π Debugging mistakes and correcting errors
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β Making decisions using βifβ statements
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β³ Understanding βwhileβ and βuntilβ conditions
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π§© Creating and using simple functions
By the end of the course, students can explain what their code does and identify why it worksβor why it doesnβt.
π οΈ How the Course Works
Each weekly session follows a consistent, age-appropriate structure:
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π² Warm-Up Activity
A short movement or game-based exercise that introduces the weekβs concept offline. -
π» CodeMonkey Practice
Guided, on-screen coding puzzles where students apply the concept in real time. -
β Offline Reinforcement
Hands-on activities (grids, arrows, drawing paths, role play) that solidify understanding without screens.
This blended approach ensures students are learning thinking skills, not just clicking through levels.
π Weekly Breakdown
Week 1 β β What Is Coding?
Big Idea: Coding is giving clear instructions
Students learn that computers only do exactly what they are told. Activities focus on precision and clarity.
Week 2 β π§ Directions
Big Idea: Commands must be specific
Students practice directional commands (up, down, left, right) and see what happens when instructions are unclear.
Week 3 β π’ Sequencing
Big Idea: Order matters
Learners arrange steps in the correct sequence to reach a goal, both on-screen and with physical movement.
Week 4 β π Loops
Big Idea: Repeating steps saves effort
Students use loops to repeat actions efficiently instead of writing the same command multiple times.
Week 5 β π Debugging
Big Idea: Mistakes help us learn
Students find and fix errors in code, learning that bugs are normal and solvable.
Week 6 β β If Statements
Big Idea: Code can make decisions
Learners introduce conditional logicβwhat happens if something is true.
Week 7 β β³ While / Until
Big Idea: Keep going until a condition is met
Students work with ongoing actions that stop only when the goal is achieved.
Week 8 β π§© Functions
Big Idea: Reusable instructions
Students create simple functions to group steps and reuse them efficiently.
Week 9 β π Review and Practice
Big Idea: Confidence through repetition
Students revisit key concepts and strengthen weak areas through guided challenges.
Week 10 β π Final Project and Showcase
Big Idea: Explain your thinking
Students complete a final challenge and explain how their code works in a celebratory showcase.
π± Skills Students Build
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π§ Logical thinking
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π οΈ Problem solving
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π Attention to detail
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πͺ Persistence and resilience
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π£οΈ Clear communication
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π‘ Confidence with technology
These skills transfer directly to math, reading comprehension, and real-world reasoning.
π¦ Materials Used
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π» CodeMonkey platform (online)
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π¦ Floor grids or taped paths (optional)
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β‘οΈ Arrow cards or paper directions
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βοΈ Markers, crayons, or pencils
All activities are designed to be simple, low-cost, and classroom-friendly.
π§π§ Who This Course Is For
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Beginner coders
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Students who enjoy games and movement
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Learners who benefit from hands-on instruction
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Parents looking for real understanding, not passive screen time
β Outcome
By the end of Code Monkey Level 1, students donβt just βplay a coding game.β
They understand:
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How instructions work π§
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How to fix mistakes π
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How to think like a coder π»
