• Duration: 3/19, 3/26, 4/16, 4/23, 4/30, 5/7, 5/14, 5/21, 5/28, 6/11, 6/18
  • Time commitment: 1 hour each session
  • Course language: English
  • Format: Group
  • Price: $50 per session or $550 per semester

COURSE CURRICULUM

🐡 Code Monkey Level 1

WHEN:

  • Thursdays
  • 3/19, 3/26, 4/16, 4/23, 4/30, 5/7, 5/14, 5/21, 5/28, 6/11, 6/18
  • 3:45 pm- 4 pm ( Grades K-2)

( Please specify grade when registering)

WHERE:

 

 

 

274 Garfield Pl, Brooklyn, NY 11215

πŸ’» A 10-Week Beginner Coding Course for Kids

Code Monkey Level 1 introduces young learners to the fundamentals of coding through clear instructions, logical thinking, and play-based problem solving. Students learn by guiding a monkey through puzzlesβ€”both on screen and through hands-on, offline activities that reinforce real understanding.

This course is designed for beginners. πŸš€
No prior coding experience is required.


🧠 What Students Learn

Students will develop foundational computational thinking skills, including:

  • ➑️ Giving clear, step-by-step instructions

  • πŸ”’ Sequencing actions in the correct order

  • πŸ” Using repetition (loops) to simplify tasks

  • 🐞 Debugging mistakes and correcting errors

  • ❓ Making decisions using β€œif” statements

  • ⏳ Understanding β€œwhile” and β€œuntil” conditions

  • 🧩 Creating and using simple functions

By the end of the course, students can explain what their code does and identify why it worksβ€”or why it doesn’t.


πŸ› οΈ How the Course Works

Each weekly session follows a consistent, age-appropriate structure:

  1. 🎲 Warm-Up Activity
    A short movement or game-based exercise that introduces the week’s concept offline.

  2. πŸ’» CodeMonkey Practice
    Guided, on-screen coding puzzles where students apply the concept in real time.

  3. βœ‹ Offline Reinforcement
    Hands-on activities (grids, arrows, drawing paths, role play) that solidify understanding without screens.

This blended approach ensures students are learning thinking skills, not just clicking through levels.


πŸ“… Weekly Breakdown

Week 1 β€” ❓ What Is Coding?

Big Idea: Coding is giving clear instructions
Students learn that computers only do exactly what they are told. Activities focus on precision and clarity.

Week 2 β€” 🧭 Directions

Big Idea: Commands must be specific
Students practice directional commands (up, down, left, right) and see what happens when instructions are unclear.

Week 3 β€” πŸ”’ Sequencing

Big Idea: Order matters
Learners arrange steps in the correct sequence to reach a goal, both on-screen and with physical movement.

Week 4 β€” πŸ” Loops

Big Idea: Repeating steps saves effort
Students use loops to repeat actions efficiently instead of writing the same command multiple times.

Week 5 β€” 🐞 Debugging

Big Idea: Mistakes help us learn
Students find and fix errors in code, learning that bugs are normal and solvable.

Week 6 β€” ❓ If Statements

Big Idea: Code can make decisions
Learners introduce conditional logicβ€”what happens if something is true.

Week 7 β€” ⏳ While / Until

Big Idea: Keep going until a condition is met
Students work with ongoing actions that stop only when the goal is achieved.

Week 8 β€” 🧩 Functions

Big Idea: Reusable instructions
Students create simple functions to group steps and reuse them efficiently.

Week 9 β€” πŸ”„ Review and Practice

Big Idea: Confidence through repetition
Students revisit key concepts and strengthen weak areas through guided challenges.

Week 10 β€” πŸŽ‰ Final Project and Showcase

Big Idea: Explain your thinking
Students complete a final challenge and explain how their code works in a celebratory showcase.


🌱 Skills Students Build

  • 🧠 Logical thinking

  • πŸ› οΈ Problem solving

  • πŸ” Attention to detail

  • πŸ’ͺ Persistence and resilience

  • πŸ—£οΈ Clear communication

  • πŸ’‘ Confidence with technology

These skills transfer directly to math, reading comprehension, and real-world reasoning.


πŸ“¦ Materials Used

  • πŸ’» CodeMonkey platform (online)

  • 🟦 Floor grids or taped paths (optional)

  • ➑️ Arrow cards or paper directions

  • ✏️ Markers, crayons, or pencils

All activities are designed to be simple, low-cost, and classroom-friendly.


πŸ‘§πŸ§’ Who This Course Is For

  • Beginner coders

  • Students who enjoy games and movement

  • Learners who benefit from hands-on instruction

  • Parents looking for real understanding, not passive screen time


βœ… Outcome

By the end of Code Monkey Level 1, students don’t just β€œplay a coding game.”

They understand:

  • How instructions work 🧠

  • How to fix mistakes 🐞

  • How to think like a coder πŸ’»

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