COURSE CURRICULUM
WHEN:
- Tuesdays 13 sessions
- 3/17, 3/24, 3/31, 4/14, 4/21, 4/28, 5/5, 5/12, 5/19, 5/26, 6/1, 6/8, 6/15
- 3:45pm- 4 pm ( All Grades)
( Please specify grade when registering)
WHERE:

274 Garfield Pl, Brooklyn, NY 11215
Level 2: Creative 3D Design & Invention
Focus: Apply design thinking and creativity to real-world and imaginative projects. Students move beyond basics into purposeful, functional design.
What Students Learn
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Remixing and improving existing 3D models
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Designing with motion, mechanics, and functionality in mind
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Exploring wearable design, architecture, and environmental projects
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Practicing empathy and designing for others
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Combining storytelling, invention, and presentation skills
Example Projects
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Moving hinges, gears, and simple mechanical parts
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Custom jewelry, accessories, and wearable art
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Tiny houses and “future city” architecture models
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Character or creature design with backstories
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Final 3D Invention Fair presentation of an original design
Parent Takeaway
By the end of Level 2, students apply both engineering and artistic thinking to create useful, expressive, and innovative 3D designs. They advance into real design problem-solving—while having fun and building digital confidence.
🌟 Overall Benefits
Across the program, students develop:
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STEAM integration (Science, Technology, Engineering, Art, Math)
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Hands-on design experience with digital fabrication tools
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Creative confidence to bring ideas to life
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Critical thinking and collaboration through design challenges
This pathway empowers young creators to see themselves as inventors, designers, and innovators—using imagination and technology together. 


